Mouse Acceleration for Overwatch 2: Custom Accel Curve
Use a custom mouse acceleration curve in Overwatch 2 for precise tracking on hitscan heroes and fast turns on dive heroes. Includes Overwatch 2 sensitivity conversions.
Updated · Ergo Engineering
Overwatch 2 asks a lot of one sensitivity: smooth tracking on a Tracer, flick shots on a Widowmaker, and fast 180s on a dive hero. A custom acceleration curve gives slow tracking a lower sensitivity and fast turns a higher one, so you do not have to pick one number for all of it. AimStation builds that curve from the speeds you actually use.
Does Overwatch 2 have mouse acceleration?
- Overwatch 2 sensitivity uses a yaw of 0.0066 degrees per count, the same as recent Call of Duty games. Multiply a CS2 sensitivity by about 3.33 to get the Overwatch 2 equivalent at the same DPI.
- Overwatch 2 lets you set sensitivity per hero. Your curve applies on top of whatever per-hero value is active.
- If your game or mouse software has its own acceleration option, keep it off so only one curve is active.
How to set up a custom acceleration curve for Overwatch 2
- Install AimStation. Download it free for Windows 10 or 11, run Setup and restart when it asks. Setup installs the Microsoft-signed mouse driver the curve runs in.
- Turn off other acceleration. Switch off Windows "Enhance pointer precision" and any acceleration in your mouse software or in Overwatch 2, so only one curve is active. (How to turn it off.)
- Record while you play. Open AimStation, press Record on the Record tab, and play Overwatch 2 normally for a few sessions. AimStation measures how fast your slow aim is, how fast your flicks are and how often you make each.
- Tune it in plain language. AimStation builds a curve around your speeds. Adjust slow-aim sensitivity, flick sensitivity and where the speed-up starts, then test it on your mouse before you save.
- Apply it. Apply the curve to your mouse. With AimStation Pro you can set it as Overwatch 2's default curve so it switches on by itself when Overwatch 2 is in front. Ctrl + Alt + F10 turns it off instantly.
Overwatch 2 tips for a good curve
- Record on the heroes you play most. Tracking heroes and flick heroes produce very different speeds, and the curve is built around what you record.
- With AimStation Pro you can keep several curves, for example one for hitscan and one for projectile or tank play, and switch between them.
- Use a gentle curve if you mostly track; tracking is where a sudden jump in sensitivity is most noticeable.
Overwatch 2 sensitivity in other games
The same physical turn in other games, at the same DPI (yaw 0.0066). The last column is the mouse travel for a full 360° turn at 800 DPI. For any other value or DPI, use the sensitivity converter.
| OW2 | CS2 | Valorant | Apex | Fortnite | cm/360 @ 800 DPI |
|---|---|---|---|---|---|
| 3 | 0.9 | 0.283 | 0.9 | 3.564 | 57.7 cm |
| 4 | 1.2 | 0.377 | 1.2 | 4.752 | 43.3 cm |
| 5 | 1.5 | 0.471 | 1.5 | 5.941 | 34.6 cm |
| 6 | 1.8 | 0.566 | 1.8 | 7.129 | 28.9 cm |
| 7 | 2.1 | 0.66 | 2.1 | 8.317 | 24.7 cm |
| 8 | 2.4 | 0.754 | 2.4 | 9.505 | 21.6 cm |
These numbers match your base sensitivity. With an acceleration curve, set the slow end of the curve to the sensitivity you already know, and let the curve add speed only on fast movements.
Overwatch 2 mouse acceleration FAQ
Does acceleration help in Overwatch 2?
For many players, yes: Overwatch mixes tracking and big turns, which is exactly the case where a curve helps. It is a preference, so compare it against 1:1 with the kill switch (Ctrl + Alt + F10).
How do I convert Overwatch 2 sensitivity to Valorant?
Multiply your Overwatch 2 sensitivity by 0.0943 (0.0066 / 0.07) at the same DPI. For example, 5 in Overwatch 2 is about 0.47 in Valorant.
Does AimStation work with per-hero sensitivity?
Yes. Per-hero sensitivity scales the game's side; AimStation shapes the mouse input before the game reads it. The two stack.
Other games
One curve per game, or one for everything: AimStation works in every Windows game. CS2 · Valorant · Apex Legends · Fortnite · Call of Duty · Quake