Sensitivity Converter: CS2, Valorant, Apex, Overwatch 2, Fortnite
Keep the same aim in every game. Pick your game, enter your sensitivity and DPI, and get the matching sensitivity everywhere else, plus your cm/360 and eDPI.
| Game | Same feel at 800 DPI |
|---|---|
| Counter-Strike 2 | 1.5 |
| CS:GO | 1.5 |
| Valorant | 0.471 |
| Apex Legends | 1.5 |
| Overwatch 2 | 5 |
| Call of Duty (MW3, Warzone, Black Ops 6) | 5 |
| Fortnite (X/Y sensitivity %) | 5.941 |
| Destiny 2 | 5 |
| Quake Champions / Quake Live | 1.5 |
| Team Fortress 2 | 1.5 |
| KovaaK's (default scale) | 1.5 |
Quick conversions
Common values at the same DPI. They keep cm/360 identical, so your muscle memory carries over.
| From | To | Sensitivity |
|---|---|---|
| CS2 1 | Valorant | 0.314 |
| CS2 1.5 | Valorant | 0.471 |
| CS2 2 | Valorant | 0.629 |
| Valorant 0.3 | CS2 | 0.955 |
| Valorant 0.4 | CS2 | 1.273 |
| Valorant 0.5 | CS2 | 1.591 |
| CS2 1 | OW2 | 3.333 |
| CS2 1.5 | OW2 | 5 |
| CS2 2 | OW2 | 6.667 |
| Valorant 0.3 | Apex | 0.955 |
| Valorant 0.4 | Apex | 1.273 |
| Valorant 0.5 | Apex | 1.591 |
| Apex 1.5 | Valorant | 0.471 |
| Apex 2 | Valorant | 0.629 |
| Apex 3 | Valorant | 0.943 |
| OW2 4 | Valorant | 0.377 |
| OW2 5 | Valorant | 0.471 |
| OW2 6 | Valorant | 0.566 |
| CS2 1 | Fortnite | 3.96 |
| CS2 1.5 | Fortnite | 5.941 |
| CS2 2 | Fortnite | 7.921 |
| CoD 4 | CS2 | 1.2 |
| CoD 5 | CS2 | 1.5 |
| CoD 6 | CS2 | 1.8 |
How the conversion works
Every game has a yaw: the angle it turns per mouse count at sensitivity 1. Converting by the ratio of the yaws keeps your cm/360, the physical mouse distance for a full turn, identical. That is the only number your arm actually knows.
new sensitivity = sensitivity × yaw(from) × DPI(from) ÷ (yaw(to) × DPI(to))
| Game | Yaw |
|---|---|
| Counter-Strike 2 | 0.022 |
| CS:GO | 0.022 |
| Valorant | 0.07 |
| Apex Legends | 0.022 |
| Overwatch 2 | 0.0066 |
| Call of Duty (MW3, Warzone, Black Ops 6) | 0.0066 |
| Fortnite (X/Y sensitivity %) | 0.005555 |
| Destiny 2 | 0.0066 |
| Quake Champions / Quake Live | 0.022 |
| Team Fortress 2 | 0.022 |
| KovaaK's (default scale) | 0.022 |
Field of view differs between games, so the same cm/360 can look faster or slower on screen. Converting by cm/360 still matches the distance your hand moves, which is what muscle memory is built on. More in cm/360 and eDPI explained.
Want low sensitivity for aim and fast turns?
A converter keeps one sensitivity the same between games. If you want two (a precise one for aiming and a fast one for flicks and 180s), that is what a mouse acceleration curve is for. AimStation builds one from a recording of your own aim. See mouse acceleration for gaming or the guide for CS2 and Valorant.
FAQ
How does the sensitivity converter work?
Each game turns one mouse count into a fixed angle at sensitivity 1, called its yaw. The converter multiplies by the ratio of the two yaws (and of the two DPIs), so your cm/360, the mouse distance for a full turn, stays exactly the same.
How do I convert CS2 sensitivity to Valorant?
Divide your CS2 sensitivity by 3.1818 at the same DPI (0.07 / 0.022). For example, 1.5 in CS2 is 0.471 in Valorant.
How do I convert Valorant sensitivity to CS2?
Multiply your Valorant sensitivity by 3.1818 at the same DPI. For example, 0.4 in Valorant is 1.273 in CS2.
Is Apex Legends sensitivity the same as CS2?
Yes. Both use a yaw of 0.022, so the same number at the same DPI gives the same turn.
Does the converter handle scoped or ADS sensitivity?
No. It converts the base (hipfire) sensitivity. Scope and ADS multipliers work differently in each game; set them in game after converting your base sensitivity.